I went to Antarctica in December 2014 via the Drake Passage. Shot a number of photos and substantial amount of video. These are from Cierva Cove.
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We visited the planet Iceland in August of 2014. This is what we remember. Scattered memories from a strange and beautiful place. Not soon to be forgotten.
Edited in Adobe Premier and After Effects. Using Particular, Optical Flares, Data Glitch. Color using Fast Color Corrector for simple LOG correction, no fancy grade. Helicopter HUD in Photoshop.
Moonbase is the creative studio I founded in 2014. We specialize in video for the web, but also work on interface design, photography, and creative direction. Our work is military-grade peculiar, with a dash of elegance thrown in to make it fit and proper. The company is based in San Francisco.
For work inquiries: email@example.com.
In July, I started a production company called Moonbase. We make videos. Typically we do client work for tech companies in the Bay Area, but in between projects I like to invent weird missions to stay sharp. Poof is the latest — a production experiment with nothing on the line. A very meticulous combination of technical elements, chosen to enhance those areas of our capabilities.
Cellphones have made plans susceptible to revision at any moment, thus planning anything in advance is pointless. People flake, optimize, and revise all the way up until the very last minute. This video is a brief PSA about the pitfalls of cellphone plan-making.
Shot in May 2014 at Blast Studio. Edited in Premier and After Effects. Canon C300 with 35mm f1.4.
I thought of a very important mobile app. It's called Tickle and it helps you escape awkward situations. Using your phone’s accelerometer, Tickle can sense awkward gestures, and in turn, generate a phantom phone call to allow you to gracefully excuse yourself from whatever awkward situation you’re in. A video demo is right here on this page.
Video was shot on a C300PL with an Angenieux 26-76mm T2.6. Edited in Premier and After Effects. Logo in Illustrator.
More info is here: usetickle.com
Gofor will make drone technology useful to the consumer, as opposed to merely being relegated to solely aerial imaging. Using the Gofor app, drones can be requested to perform a multitude of tasks; from location scouting to personal security, Gofor's tasks are basic, but undeniably helpful.
Gofor's vision of the future is documented here, with a comprehensive execution of the website, promo videos, and iOS app interface.
We visited Tokyo in March and I shot a lot of random footage. I compiled it into a typical travel montage, but then had some fun experimenting with a voiceover, and turned it into this weird little travel programme. I thought it’d be an interesting way to make, what is essentially a personal travel diary, into something more widely accessible. I love Tokyo, and hopefully this video captures that and inspires you to take a trip to this wonderful place!
Our Drone Future is a look at the imminent condition of unmanned aerial vehicles. The video explores the technology, capability, and purpose of drones, as their presence becomes an increasingly pervasive reality in the skies of tomorrow.
In the near future, cities use semi-autonomous drones for urban security. Human officers monitor drone feeds remotely, and data reports are displayed with a detailed HUD and communicated via a simulated human voice (designed to mitigate discomfort with sentient drone technology).
Created with DJI Phantom Drones, After Effects, Premier, Logic, GoPro.
UberConference makes conference calls easy and amazing, as opposed to confusing and terrifying. UberConference was developed at Firespotter Labs and won first prize at the TechCrunch Disrupt in 2012. It would be impossible to show all of the work that's gone into UC, here, so I've just attached a few screens. I was the cofounder and design lead.
I wrote an article and compiled this infographic about one of the most complex social situations you will encounter: the 45 seconds that elapse while deciding where to sit for dinner at a restaurant. Your choice should appear natural, unbiased and haphazard if executed properly. Timing is everything.
The Worst Portfolio Ever was an article and website I put together to identify some of the worst habits in portfolio design today. My favorite is the contextless photo of a wall of sticky notes, that some designers insist on including. Or perhaps worse, the “arbitrary skills chart”, which to this day baffles my mind. In general, my gripes boil down to a lack of *work* being shown, in favor of pointless and limp filler.
Full article here on my blog. Oddly this was one of the most popular things I have ever created, and generated over 200K hits in one day.
In 2013, my friends and I took a road trip around Iceland. Afterward, I wanted to buy a map as a memento, but none I found really captured the spirit of our journey. Instead, I drew this custom map and included photos and stories from our trip. It hangs 44"x70”.
More information about the map: http://blog.alexcornell.com/iceland-road-trip-custom-map
Developed in 2011 at Firespotter Labs, Jotly started as a joke but eventually became real. The startup landscape and app culture of today is just too easy a target not to parody.
Launch the website: http://www.jotly.co
Ace Greenhorn's Masterclass is all about learning all the time. Life's most elusive challenges are dissected into easy to understand lesson plans, created by the Master himself. Whether you're a greenhorn through and through, or a masterminding ace, these videos will help round out your adult education.
All lessons can be found here: heylearnthis.com
These videos were created for no specific purpose other than to make something. Some people say we stop learning at 18. Prove them wrong and learn new things with Ace Greenhorn's Mastercla
My book Breakthrough was released on Sept 12th 2012 and published by Princeton Architectural Press. It started with a post I put together for ISO50 called Overcoming Creative Block in 2010, which tackled the same subject of creative block. Two years later, the book came to be!
The design imagines a day in the future when we had to leave Earth. As depicted here, Earth looks like a rather alien place, and it is no surprise that we had to leave. You can see the jet blast of the last rocket to leave at the top of the image. The whole piece was inspired by the song “International Space Station II” by Figurine.
The new Playboy logo is a variation of the original “bunny” symbol. The animal depicted is a fox and you are to deduce that he has “consumed” the old logo and left only the distinctive bow tie hanging from his mouth. This changing of the guard represents the evolution of the brand — not only visually, from a cute and cuddly bunny to a sly and cunning fox — but also in terms of perspective, in that the new animal is more sophisticated and better suited to represent the new priorities of the magazine. Further information linked below:
Below is a small selection of songs I have performed on Youtube. The rest can be found on my Youtube page. Check it out. Currently over 3 million views and 16K subscribers.
Free MP3's are avalable for download here: Soundcloud
I created the video that displays on the Nosh 404 page. Everything was shot on a Canon 5DMKII and post-produced with Final Cut, After Effects, Logic, and Color. Shot and edited on July 23rd 2011.
I wrote a detailed process post about the film's production here: Nosh 404: Process Post
This project was called The Bourne Culmination. It was a hypothetical trailer for the final installment in the Bourne series. We filmed it over a weekend and I edited it that Monday. It was our tribute to the Bourne series. Shot on a Canon C300. Edited in Premier, Logic and After Effects. I wrote a process post about the project here.